Sevan Darakjian
A multi-disciplinary design leader with a focus on craft and scalable solutions.
Currently working at Epic Games
Leading Fortnite's web and creator ecosystem.
Approach
I
Unpack, explore, survey, interview, align outcomes.
Design key moments and journey milestones.
Feedback.
II
Develop POV, establish opportunities.
Design and prototype foundational systems and components..
Feedback.
III
Establish approach, guardrails, and justifications.
Design end-to-end high-fidelity journey. Polish.
Feedback.
2025+
Future
Discovering new ways of evolving how we interface with content, products, and data more seamlessly.
We often find ourselves entrenched in surface-level problems, reinvent the wheel, or juggle outcomes for fairly common problems.
There is always opportunity to build richer systems wrapped in more thoughtful logic that can help pave foundations for broader opportunities in a problem space that help a brand hone in such a way— a truly unique solution that only they can provide.
2025
Current
Director,
Fortnite Creator & Web Ecosystem,
Epic Games
Delivering and managing additional consumer touch-points in the Epic Games ecosystem. Partner to the Epic Design System.
Fortnite web ecosystem
Productizing in-game, first party experiences, developing a suite of creator tools, IP management and protection.
Introduction of self-promotional programs and tools.
Enhanced Creator footprint and merchandizing.
Managing a team of five designers.
Partnering with 12+ product leads.
Working with product and production to bundle product requirements with technical discovery and our two-year roadmaps.
2021 — 23
Epic marketplaces
Enhancing merchandising and game discovery, library management, building a global rewards program, introducing third-party subscriptions with payments, and unpacking and implementing federal & global privacy requirements.
Oversight of four agency teams, one UXR asset, four designers, one lead.
Managing a team of five designers.
Epic Games Store Discovery, browsing, library management, product hubs, wishlisting, and checkout.
Transaction web, Epic Rewards program, and parental transaction controls.
2018 — 21
Ergatta
Experience Design,
Contract
Augmenting Ergatta's rowing exercise experiences with in-depth motion prototypes that captured user's kinetic energy and translated them into fully considered interaction models.
Developed gamified experiences for social competition.
Kinetic branding for identity and commercial experiences.
Built out 4 minute and 90s product experience videos.
Amper Music
Principal Designer
Unlocking the potential of an AI music composer to empower the stock music consumer to discover and generate just the right track.
Responsible for all product, brand and partner acquisition design.
Developed pathways for users to discover curated playlists based on use cases, moods, or genres. Created track edit flows that respected both instrumentation, timbre, and the user’s comprehension. Built out use cases for sonic branding, data-driven sound targeting, and mobile OS integrations.
2014 — 18
Huge Inc.
Creative Director
Creative lead responsible for the successful outcome of multiple significant initiatives of some of the largest client partners at Huge; unifying efforts of multiple design teams across global offices, fostering a consistent agency partner experience as well as the growth of not only the business but the teams working on them.
Managed a team of 4 designers.
SK— II, Future Store
Think with Google
Android.com
Android Pay
Google Live Case
Google Family Link
Google Store
Google.org
Google for Work
Wizarding World
Blue Nile
Astor by Blue Nile
Nike XXX
2011 — 14
Various agencies
Sr. Designer
Design lead responsible for helping usher consumer brands like Gillette and HP into a social driven, mobile-first strategy via the conception of user-centric applications executing AR , live-stream, partnerships, and social products.
Gillette No Debate
Gillette Grooming
Gilette Snapfill
Revolt
HP Big Data
HP Inkable
Aaptive
Under Armour
Donna Karan
DKNY
Skägen
MusicFolio
Apple Insider App
Leadership
Creative Direction
Art Direction
Career Development
Product Design
Principal
Resourcing
Mentorship
Budgeting
Planning
Strategy
Acquisition
Retention
Saturation
Briefing
Agency management
Talent Acquisition
Systems
System design
Patterns
Ecosystem
Libraries
Color
Apathy
Empathy
Analytics
Brand
Social
Campaign
Marketing
Editorial
Platform
Mobile app
Desktop app
Web app
Merchandising
Rewards
Checkout
Guardrails
Compliance
Heuristics
Documentation
In store
Experience
XD
UX
UI
Interaction
Editing
Libraries
Architecture
Motion
Data
Animation
3D
2D
Touch
Controller
KBM
UXR
Concept
Physical
CAD
Audience
Creator
Consumer
Brand
IP
Architecture
Seller
Agent
Agent
Editor
Player
Parent
Tools
Figma
Figjam
Figma Slides
Chat GPT
Framer
Webflow
After Effects
XD
Premiere
Photoshop
Illustrator
InDesign
Firefly
Slides
Principle
Docs
Sheets
Keynote
Mac OS
Windows
Procreate
Blender
Nomad Sculpt
Affinity Designer
Misc.
Drawing
Illustration
Sculpting (3D)
Modeling
Painting
Writing
Cooking